Geometry Wars 2

I loved the first Geometry Wars (Retro Evolved to give it it’s full title) which has been out for ages on XBLA. The sequel came out on Wednesday and it easily surpasses the original. Geoms are now dropped by each shot enemy which changes the gameplay ever so slightly. Collect geoms to increase your multiplier. There are also a couple of new enemies. Rockets fire both horizontally and vertically across the playfield which I’m sure is added to stop you rolling clockwise through the game racking up points. Local multi-player has been added but the biggest addition is there are now six different game modes.

  • Deadline: Score as many points in three minutes. You get unlimited lives but if you want a decent score don’t die.
  • King:One life and no bombs. Safety zones appear randomly which enemies cannot enter while the player can only fire and cannot collect Geoms while inside a zone. The zone shrinks and disappears a short time after it is entered, forcing you to move zone to zone. Think strategic chicken.
  • Evolved: Similar in style to Geometry Wars: Retro Evolved, score as many points as possible with no time limit. The old classic but with more enemies on screen than before. I think.
  • Pacifism: One life and cannot shoot. Fly through gates to destroy nearby enemies, and earn extra bonus points by flying through gates in rapid succession.
  • Waves: You have one life and must avoid and destroy waves of rockets that fly horizontally and vertically from the edges of the playfield.
  • Sequence: Twenty levels, each with a predetermined pattern of enemies. You have thirty seconds to destroy all of the enemies in each level. If the player loses a life, they are taken directly to the next level, but the game ends if the player loses all of their lives.

Each of these is pretty unique and add’s a depth and variety that the first game didn’t have. Also polished is the graphics and sound. Screenshots are pretty pointless as they don’t show the game in motion. When the screen is busy the game looks amazing. So colourful, no slowdown, all in HD. Sound has also stepped up from the original – each mode has it’s own soundtrack which fit so well, especially deadline.

However Geometry Wars claim to fame was it’s gameplay and that’s been retained…in spades. Even more so with the new modes which only add to it’s charms. There’s also some subtle little touches that add to the game. It supports online scoreboards which can be accessed as usual but while playing each of the modes your friends highest scores, not yours, alongside their name is displayed at the top right of the screen. Just to niggle you that bit more as you try and better them. Genius.

This game is like a drug. Each and every time you have just one more go, each and every time thinking you can better that score. For me it’s as pure a game as you can get. Simple, addictive and great to play. Remember that this only costs 800 gamerpoints…£6 or so. Unmissable.

GTA IV – It’s Here

Some initial random thoughts from my first 30 mins on single player…and first three hours on multiplayer. If you want it summed up in one word – unmissable.

  • Very cinematic intro – don’t skip it!
  • Rich environment, great graphics. Lot’s happening around you that you need to spend time looking at and taking in. So big. So much to see. Massive scale.
  • Cars are varied and handle superbly. Different and takes time to get used to and you need to brake. Loving the wheelspin’s and momentum of vehicles.
  • Not done enough single player to say any more. Same old GTA fare by the looks of it which isn’t a bad thing!
  • Multiplayer takes a bit of getting used to. it probably helps to have done some offline missions first and get used to targeting, cover system, changing weapons. I didn’t and i suffered!!
  • Multiplayer offers the whole of Liberty City if you want it. Deathmatch, Team Deathmatch and a few other modes that I didn’t have time to try. Cops and Crooks is a great game mode though. So much fun! So many ways to kill/die. It can feel overwhelming though.
  • Thankfully there’s an option to respawn nearby where you died. Keeps you close to the action – anything else could lead to boredom crossing the map to get to enemy team.
  • Racing modes are fun. Losing car after death though and getting a scooter can be frustrating but superb for your frineds.
  • Rockets on a small map is frantic. Rockets look superb!
  • No mute. Loud Americans! XBox Live should allow you to default voice communications by region/countries. Mute all yanks!
  • Helicopters! A great way to travel.
  • In just one night so many memorable moments. First time I used the sniper to stop a car was superb. Seeing and driving cars with no tyres. Cheesy in the fire engine. Me not being able to kill anyone. Me not being able to drive. Class
  • It’s a sandbox game so don’t expect the honed multi-player of Halo, CoD, Forza etc. it really is up to you how you want to play.
  • Soundtrack ticking boxes so far. Heard Queens One Vision and some Phil Collins tonight.

So. Some initial thoughts mostly all positive. One also closing note. Glad I picked up 360 version over PS3. Some reviews have mentioned better graphics on the PS3 but this comparison between both shows me that any difference is hard to spot. It’s also been found today that the res of the PS3 version is 640p against the 360’s 720p, that the PS3 multiplayer service has been down and had connection issues today and also that the PS3 version is freezing. Solution – delete your game save and also the game install. Nasty. Xbox Live (for me anyway) performed without a hitch tonight. Great to login and see 15 friends all playing the same game. Can’t wait to really get into the game. More thoughts probably next week on how it plays after a few days.

GT5 Prologue

The title that the PS3 has been waiting for or a glorified demo that is a shameless cash in on a game starved community? Depending on how much time you give the game you could easily walk away with either impression.

Playing GT5 Prologue brings back a lot of memories. Lovely menu’s, soft jazz elevator music playing in the background and some slow cars to get you into the game. It’s always wrong to judge Gran Turismo titles on initial play as it usually has real depth that unveils as you play more. However in single player, playing though the first three classes is fairly dull. I don’t think I played a challenge more than twice to complete it until I hit A class. Even then the only reason was to get money to buy cars to complete challenges. What a grind. This was supposed to be a racing game, not a grind game. It took a long time of repetitive gaming to get enough money to buy cars to complete A class.

GT 5

However completing A class open’s up a far more interesting game. S class is unlocked and also car tuning. Suddenly the tweaking that is the heart of getting fast times and better handling out of cars is available throughout the game. I can’t understand why the dev’s would want to lock this out until now. The earlier modes aren’t that challenging and quite a few people will never even get to see this part of the game due to boredom of having to grind.

S class is excellent though. Fast cars and some great challenges. Also excellent are the car models and the variety. For a cut down game there’s more than enough to keep you occupied including a 2007 F1 Ferrari. It only costs £2,000,000 though so it’s something I’ll never probably see. Graphically the car models are stunning – far more impressive than Forza 2. Not so impressive are the tracks. They range from good (as in almost as good as Forza) to poor. Some graphical glitches and vsync issues mar some tracks. There are also only six tracks so not much variety. Remember though that this is prologue only though.

One of the big claims from Polyphony is around the online modes. In fact there have been claims that this is the best online console racer. Ever. With races of up to 16 players it sounded good on paper but in practice it’s pretty ugly. Firstly there are no private rooms, no friends lists and a real lack of community. This will be fixed in a patch. Allegedly. Online works by offering events that you can take part in. Early events use slower cars. People taking shortcuts or barging into others aren’t penalised. There’s also the issue of no car damage and also the fact that on many courses, not slowing into corners and using the barriers to keep you on the track is the fastest route. Cue online gaming at it’s worst. If there is a collision the two cars go invisible to limit damage. I was amazed as someone raced into the back of me, us going transparent and him keeping most of his speed (don’t think he touched his brakes at all) and continuing to drive through me. Unbelievable. Damage is also promised later in the year.

S class events offered some hope in that people taking to grass and barriers are punished by slowing their car for 4-5 seconds. Except that people shunted off track by idiots are the ones punished…not the real cheaters. Hopefully Polyphony will fix this before the proper game. They’ve allegedly got a year.

Something they don’t need to address though is the car handling which is superb. Each car handles and feels differently but feels…right. However it doesn’t feel any better than Forza 2. Computer AI is abysmal though. Awful in fact. AI cars will continue on their path no matter what’s in there way. Polyphony also added events like AI cars spinning out during a race. This is spoiled though when you realise that offline events are scripted. Every race is the same. A car putting a wheel on the dirt and kicking up dirt does it on the same track at the same corner at the same time each and every race. Really takes away from the atmosphere.

So it’s really a mixed bag. Give up before S class and your left with a pretty bad taste. Grind out some money though and there’s a really enjoyable racer hidden away. Just don’t expect much online. Also, don’t buy via download which costs £24.99 while the Blu-Ray disk costs around £18 online. So much for digital distribution reducing costs. More like increasing profits. One final thought. This isn’t a console seller. If you’ve already got a 360 then Forza 2 is a far better game. Next year when the full GT5 is launched could be a different story.

GTA IV OXM Review

Shamelessly stolen from elsewhere but copied below for, well, Roberts benefit mostly (I should really be sending an e-mail at this point but others might find it interesting). GTA IV launches two weeks tomorrow in the UK and the first reviews are starting to surface. Below are links to a scanned copy of this months OXN review.

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Two weeks feels a long time away. I can’t wait to play this online.

Rumble

So only a day after picking up GT5 Prologue I decided that the PS3 pad really had to go…and that meant ordering an import Dual Shock 3 from Hong Kong. A couple of days later and the pad was delivered. It certainly doesn’t address many of the flaws of the PS3 pad but it did do at least two vital things – add weight and provide rumble support.

Dual Shock 3

The rumble feedback makes all the difference and add’s to the realism in GT5 (thoughts on this soon). It also makes gaming on the PS3 feel more familiar. When rumble was first added to the PS1 pad’s it all felt a bit odd at first but it then became default for all consoles and it’s taken as a given. Gaming on the initial PS3 pad just felt…empty. This has now been resolved and it’s also good to get back to a pad with weight which also feels more rebust than the creaky original.

It’s a real shame though that Sony didn’t think to redesign the appalling triggers, fix the dead zones on the sticks and tweak the design so that they are less cramp inducing. Many can debate on which console is the best. Little will argue that the 360 pad is one of the best ever which smacks the PS3 pad silly.

PS3 – PC In Disguise

The whole point of a console is to provide great looking games that are guaranteed to work without the hassle of installing the game, patching it, opening up firewall ports and configuring server and friend lists on a per game basis. It’s what I’ve become used to with the original Xbox and then the 360. So why is the PS3 so fucked up?

Before I rant on I should say this isn’t a Microsoft fanboy love in post. The PS3 is a great media player and there’s lot’s of things I really like about it compared to the 360. However the amount of firmware updates it’s now had are bordering on the ridiculous. Even worse, I still can’t access my friends list, chat to friends, playback music or easily swap to another game while in a current game. I need to quit and go back to the XMB and then I can chat etc. It feels so backwards when compared to the 360. Sony are promising in game XMB this year but I’ll believe it when I see it.

Another growing trend on the PS3 is installation of games. If you download anything from PSN then you then have to install it. This applies to all games, from the small 40Meg games up to gigabyte installs for Warhawk and GT5:Prologue. However more and more games insist on an install before you can even play the game. Most Capcom games and now GT5:Prologue want to install content on the hard drive. While this allegedly improves performance this step is taking up to 20 mins – hardly a console experience. Makes me chuckle when I think back to MS launching the original Xbox and how Sony sneered that it used a hard disk and was really just a PC. How times have changed.

Further annoyance with GT5 was an update you had to download before you could play the game. This took about an hour for me to download but I was lucky. I know a couple of people that had to try many times before the download actually worked. Grrrr. Once in the game GT5 lists ports that should be opened as well for online play. I’ve not had to do that for a game in years. How many people would know what to do?

I think that’s my major annoyance on the PS3. It feels bitty compared to the unified experience on the 360. It feels like PC gaming. Simple tasks on the 360 are made difficult or impossible on the PS3. Headset’s are a given on the 360 yet on the PS3, because they aren’t standard, you get issues. Quiet games or worse, compatibility issues within games. It’s for all those reasons, plus the fact that the majority of friends are using the 360, that non platform exclusives are always purchased for the 360 and there is nothing that Sony are doing that look like changing my mind. Shame.

Sony Logic

Gran Turismo 5 prologue hits the UK at the end of March. £24.99 for the Blu-Ray disk out on the 28th but available for the same price as a download on PSN for…£24.99. So the same price for the same game but one that I get to own on disk and one that lives as a download on my PS3. I could pay the same price and get it a day early. Cool. Not really…just flawed logic.

I can order the game from Gameplay or Amazon for £17.99. So I can get the physical media version cheaper than a download. I’ll also probably get it on the 27th as Gameplay ships early. Surely a downloadable version of the game would be cheaper for Sony than distributing a physical blu-ray disk? You really do wonder sometimes.

Grifball

Bungie updated the Halo 3 playlists last week and added Grifball. I hadn’t heard of this mode before but it is great fun.

Grifball

The full rules are here but basically teams of four play 5 rounds trying to pick up a ball and score it at the other end. Every player has a gravity hammer and sword, health reduced, damage increased and whoever had the ball has 150% speed, 3 * overshield and turns orange.

Grifball

It’s total carnage for the whole match and there are some great tactics to the game. It’s also a killing frenzy and I got my first Killimanjaro (kill 7 opponents within 4 seconds of each other). If you’ve not tried Halo for a while then it’s time to dust off your copy…it’s hammer time.

Play 07

Finally, following on from Listen 07 and Watch 07, a round up of my favourite games from 2007.

Orange Box
Half Life 2This is really five games for the price of one. Usually a box set is an indication of average games being sold together but all of the content here is AAA. The main meat is provided by Half Life 2 (HL2), HL2 Episode 1 and HL2 Episode 2. While all three are new to the 360 and PS3, HL2 has been out for a few years on the pc. With slightly slicker graphics being the only main change in HL2 I was a bit worried it would feel stale. However the story still feels fresh and it’s been a joy playing through HL2 again. I’ve enjoyed the story more on the console than I did on the pc – I’ve no reason why, it’s just what I’ve found during play. I’ve yet to complete HL2 yet so Episodes 1 & 2 remain untouched but I am really looking forward to them.

PortalPortal is a puzzle game that is unique to Orange Box. Using a portal gun the player creates two portals. Walk through one portal and you appear through the other. Using this simple concept a number of puzzles must be solved eventually enabling the player to escape from the Aperture Science Labs. Gameplay is pretty short coming in well under five hours. However this is a unique and enjoyable gaming experience that I hope everyone will get the chance to try. Portal alone is worth buying Orange Box for – that’s how much I enjoyed it. Even the end credits are pretty special. The game length is also perfectly judged and once completed you get the chance to go for quick times through each of the challenges or try some of the advanced puzzles which are pretty tough. Stunning.

Team Fortress 2The final game is Team Fortress 2. This is multiplayer only featuring a totally different set of visuals and sounds. Very cartoony with some great audio and presentation. What differentiates this from the other FPS on the market at the moment are the variety of classes. There are nine options and there is a much larger emphasise on team play to win when compared with Halo or Call of Duty. I’ve only played a few games but they have been lag free (thanks to an update) and great fun. Initially everyone will go for the Soldier or Heavy but over time you realise the importance of Medics, Engineers, Spy’s and Scouts. I think there are only six maps which feels a bit tight but they are pretty large and due to the variety of classes there is a huge amount of replayability in them. Over time I would expect more maps to become available.

So that’s Orange Box. If it was just the Half Life series or indeed Portal alone it would have been in my games of the year but to have all five for the price of one is great value. Even at double the price it would have been in my list. So what’s next?
Continue reading “Play 07”

Fifa or PES?

For the football loving gamer this is usually an annual question with an easy answer. If you prefer real stadiums, teams, leagues and players as well as some great graphics you pick Fifa. If you prefer subtle controls, a more realistic game and some flowing animations you pick PES. For me PES has always been an easy choice. Fifa suffered from repetitive gameplay, easy goal scoring and a real lack of challenge. PES was tough and I felt a better sim of football.

However the last release of PES on the 360 was disappointing. Stuttery graphics and more importantly gameplay that was far less fluid than the PS2 version had left a bad taste in the mouth. Online wasn’t bad but it wasn’t exactly glowing either. A subsequent patch had left it almost unplayable as it would drop half way through a match.

The demo’s for this years versions pointed to a far closer battle. PES was smoother in game than before but still stuttered badly in replays. Fifa felt very slow but had a lot more depth than previous versions. Both had camera issues but that was down to poor options in the demo.

Why I Bought PES
So I stumped up for PES yet again. The game was a lot better than last year with all in game stutter a memory that only returned during replays – they were awful! The gameplay was also smoother with a lot more depth and a nice feel to the game. Strict referee’s were back but once again i was happy with PES. Online though was a kick in the teeth. The first online PES 2 years ago was a mixed bag. Cheats could quit without penalty and the net code wasn’t the best. But it did allow 2 vs 2. Last years was less laggy but cheats could still prosper. Also the hosting was shared between the two gamers…meaning you could have a great first half if your hosting followed by a horrible, laggy, torrent spoiled second half. 2 vs 2 was also dropped.

This year still sees only 1 vs 1 and the couple of games I played were mixed. Seemed to go OK but after a period the lag was horrendous making the game unplayable. It was PES but only just. This was disappointing especially with Fifa promising online leagues, a way of playing for your team online and also a 5 vs 5 mode. To be honest I laughed when I read that – they’ve no chance of getting that to work well.

Why I bought Fifa
A couple of trusted friends eventually bought Fifa….and loved it. It didn’t have the depth or the fluidity of PES but online it rocked and the 5 vs 5 mode…..worked a treat. I’ve had the game over two weeks now and it is superb online. 1 vs 1 and up to 5 vs 5 is a very special game mode. Lag free and just a joy to play. It can be spoiled by greedy and mouthy players but played with a few friends is a great experience.

Graphically the game is good although sometimes the animations are a bit clunky. Sometimes the game can frustrate as it just isn’t as good as PES. However the online mode is so good you can overlook those issues.

You also have the ability to create your own public and private leagues, upload video’s and pictures to the net and take part in matches representing your team. Offline has much the same modes as PES but not to the same depth as PES master league.

So what should you buy?
If you only play offline, PES. If you are going to play online at all or never have done but like multiplayer gaming them Fifa is for you. It’s been a long time coming but Fifa has finally bettered PES this year for me. If only Konami could get near Fifa’s performance online – what a game that would be.