Finally

Microsoft have come clean and admitted they have reliability issues with the Xbox 360. They are setting aside over $1 billion to extend warranties to three years (flashing red lights) for 360 owners and also compensate those that have had their consoles repaired since launch. This is good news and well overdue. With failure rates of only 1% rumoured on the PS3 and more and more bad press surrounding 360 reliability there wasn’t really any other course of action.

Shame it wasn’t done sooner though.

Achilles Heel

The 360 is a fine console with excellent games, great online community and a fine multi-media machine. However it’s failure rate is atrocious yet Microsoft have always denied there is a big issue with returns. Now comes news that the UK repairs team is receiving 1500 – 2500 per day according to this article published on 360 Gamer.

1500-2500 per day in the UK alone

That sounds really high but tie’s up with my own findings. I game regularly with a group of guys and almost all of them have had at least one 360 fail. Two of the group are onto their 5th 360. That’s five machines in less than 20 months. If it happened to one guy only you would put it down to bad luck but not two. I’ve also had mine fail, Shakeel’s has just gone, Graham’s on his third and as already said most of the guys have had theirs fail two. If it’s not the red ring of light it’s scratched disks, which is definitely caused by the 360 as the guys that I know it’s happened too haven’t even removed the disk from the machine for two weeks. It started to fail and on inspecting the disk concentric scratches were clearly visible.

These problems have now transferred to the 360 Elite which was Microsoft’s chance to address the issues which look to have been sadly missed. A couple of folk I know are now thinking it’s time to ditch the 360 and move to PS3 despite that platforms lack of current games – at least it seems more reliable. Time to come clean Microsoft. Early adopters deserve better than this. Consumers deserve better than this. You no longer have a monopoly when it comes to HD games and a busy online console community and gamers are becoming tired of the failure’s.

How much does episodic content cost?

Well if it’s GTA IV, it’s $50 million.

The first 25 is for the first episodic content package that’s supposed to go out and that is in March of ’08. That’s why it moved into current because it’s in the next 12 months. The second 25 will be for the second episodic, the episode, and that will be later in fiscal ’08.

Thats what Take Two have just announced via a shareholders briefing. $50 million gives the 360 exclusivity on the episodic content, the second of which could be almost a year after the game released. I wonder how much making the full game a 360 exclusive would have cost…and how many console sales it would have made.

PS3 Firmware 1.80

Now this is nice. The latest PS3 update (out tomorrow in UK) add’s some great features.

  • Upscaling of DVDs, PS1, PS2 games up to 1080p on supporting HDTV’s via HDMI
  • Remote Play support on the PSP from anywhere on the internet. Connect to your PS3 from anywhere
  • Support for DLNA devices so that music, photo’s and videos can be streamed across networks
  • Photo printing nonsense with Epson printers

A pretty impressive update that has come out of nowhere. Does this mean I could stream media from my NAS to the PS3 and view that media on my PSP anywhere in the world?

Halo 3 Thoughts

I felt it was worth playing more than a handful of games before commenting on Halo 3 as it takes time to get used to some of the more subtle changes. The most noise on the net at the moment is with the quality, or lack of, of the graphics. I’ve been happy with them but they aren’t mindblowing. I’ve been impressed with the bubble shield, the increased detail on all the maps, the water effects and the higher res that everything is presented in. While it’s a beta I don’t expect them to change much between now and September although the single player may have an extra sheen as seen in previous Halo games when compared to multi-player.

The three maps in the beta are all very different, new and provide fresh challenges. Most disappointing is Snowbound as it’s fairly small with not much detail. The snow effects are nice but there isn’t much cover on the map leading to quick deaths. Still, the Ghost on this map does allow me to mow down folk.

Highground is a fantastic map consisting of a beach, with a main path heading up to an abandoned base. Lot’s of hiding places, multiple routes to the base and also the chance to try the Mongoose. Think smaller, aster more vulnerable Warthog. Great fun. Finally there is Valhalla which is a more traditional Halo map – large with a base at each end and in a valley with undulating terrain and a stream running through it. The water really slows the Warthog down and when you die in the water your body is carried by the currrent and the sound is muffled…a great touch.

First Halo 3 Match

The new weapons are a mixed bag at the moment. The Spartan Laser is very powerful but balance is provided in that it takes 5 seconds to charge. Machine gun turrets are now removable but really slow you down – still makes an effective weapon for mowing down groups. The Brute Spiker is a great new weapon close up – dual wielding seems to be most effective and does a lot of damage.

Most notable is that the pace has dropped slightly. It feels a tad slower than Halo 2 but if anything this has made the game feel even better. One of the early rumours was that the game physics could be altered by the host so that gravity, speed, weapon power etc could be altered so if true it would be easy to adjust running speed. I’m not convinced by offerring these variable options though – every game could feel different, odd even for all those playing apart from the host. I guess this won’t apply to ranking matches if there is such a feature.

Certainly the first 20 or so games for me have been excellent and are a great taster for the full release in September. In an attempt to beat the de-rankers you now have experience point (Ranking Points) which allows matchmaking to be refined and be based not just on your current skill level but also your experience.

After the lack of party features in Gears of War it’s great to form your own party and take your friends into a game. If this was in Gears of War I think I and many of my friends would have played it more. It makes for a great game online when it’s your friends rather than strangers your fighting with. The speech is a little awkward though. By default team speak is off with only proximity chat on. Most games with strangers have been fairly quiet so far. With friends in your team it’s a bit more vocal but I would have preferred that team speak was default rather than a button press.

I guess the most annoying feature is the time limit as the beta ends on June 10th. The last three nights have seen some fantastic online games – mostly close games and a great laugh. Maybe it’s for the best as no doubt we would be tired of the maps by September. I’m in no doubt however that this is another classic that will eat up as much time as Halo 2 did. Roll on Sep 26th – my pre-order has already been made.

Halcyon Gaming

When I think back to older games I always remember my first view of Super Mario World, completing Mercenary, Flyspy and the first time I joined Head with Heels amongst so many others. However two games always stand out and they were from my time at Glasgow Uni. The first game was Descent which was the first proper 3D shooter. Doom got all the press but it wasn’t truly 3D as there was no Z axis really – you couldn’t have objects on top of objects in the first release. A few months later Descent came out and it was superb. I still remember playing against Ricky D with me being chased…I turned into a corridor and dived off to the left. He turned into same corridor and sped by…I moved out and fired a homing missile. I still remember the shout – ‘Bastard…………Descent’ (think Ian Paisley no surrender style voice and you’ve got it). Class.

The second game was Super Bomberman. I remember going shopping with Shakeel and as per usual we were goading each other on with purchases. Something along the lines of if you buy that then I’ll buy this kind of thing. Pretty childish but we still do it today except the purchases can be measured in the hundred’s of pounds and not tens. Anyway, I picked up a multi-tap for the SNES, an extra controller and I already had a free one..plus Super Bomberman. 4 player gaming was an instant hit with Bomberman being our game of choice. I’d hate to think how many hours we racked up on that game. Super Bomberman 2 was also purchased which introduced Golden Bomber. I still laugh when I think back to me getting the hand so often on the spinning wheel (no cheating – honest) and David’s insatiable appetite for speedy boots which we all knew would end in tears.

The reason for all this nostalgia? After many screw-ups and tamperfering with a tried and tested formula plus many a rumour, it looks like Bomberman in it’s multiplayer format is coming to Xbox Live. This Joystick article points to Australian certification and also a pretty official looking video. Bomberman, with up to 8 players, online and on the 360 – be still my beating heart.

360 Dash Update

So the update landed today and is universally ‘a good thing’. MSN Messenger integration lets you chat slowly to friends on PC’s, mobiles etc. The dashboard is faster and the marketplace does look better placed in it’s own blade. Small things like seeing what disk is in the drive is also a nice touch. However it’s competition from the PS3 thats driving some of the more interesting updates.

A slew of new video codec’s are now supported meaning the 360 now matches the PS3 for video playback. The codec’s are covered well on Engadget highlighting what works and more importantly doesn’t. Two important factors when considering the 360 as a media player though. One, it can stream over a network which makes for easy downloading, extracting and storage elsewhere unlike the PS3. Two – it’s NOISY. Too noisy to be considered as a media player in my opinion.

Another, almost undocumented new feature is for VGA cable users. As detailed at DailyTech this finally allows VGA users to remove that washed out look that I always felt plagued VGA. It made me smile as I could never understand why people convinced themselves that VGA didn’t look washed out. Hey ho…fixed now.

Just Forza 2 demo and Halo 3 beta to look forward to now.

Ninja Gaiden Sigma

Just played the demo on the PS3 and it looks amazing. HD visuals at 60fps and while it’s the same as the 360 Xbox version, I never did play it through so this looks a must buy for the PS3. Also tried Virtua Tennis demo but it was just as bad as the 360 version.

Seeing as games are a bit thin on the ground (no Forza until June) I may pick up God of War 2 and also Pro Evo 6 on the PS2. God of War as it’s had great reviews and Pro Evo because after having a few games of the PS2 version it just feels better than the 360. It’s also only £17.99. Bargain. Speaking of bargains, Shop.To are selling PS3’s for £360 this weekend.

PS3 – The Games

After posting on the PS3 hardware and software it’s time to look at the games. Certainly the most important part of any console release is the quality of the games. The most touted games on release are Motorstorm and Resistance:Fall of Man. How do they shape up?

Motorstorm
Being the flagship PS3 title, Motorstorm has a lot to live up to. The game had so much pre-release hype and false starts (rendered E3 demo’s etc) and then a release in Japan minus the online component – how would it fair?

Motorstorm is in some ways the perfect release title. Loud music, high impact visuals and massive, at times bewildering arena’s to race in. You can’t fail to be impressed in that first half hour. For mates popping round and demo pods it’s a great game. After that half hour though is pretty disappointing. You realise that there isn’t much variety to the music and it soon repeats. You also realise you can’t change it to any of your own music. The graphics still impress but there’s a sameness about everything. Away from the wow stuff though and it’s just repetition. Offline is just select a bike, truck etc and race on one of the eight tracks. Yep – no longer arena’s. There isn’t that many routes and there’s usually the one route for your particular vehicle. The load times are also very long – some of the worst I’ve seen in recent years. It gets very annoying that selecting a vehicle takes such a long time, never mind the actual track loading.

Motorstorm

Online is at times impressive (lag free 12 player racing) but I reckon at least a third of my online games have not started, crashed out or been buggy in such a way to ruin the race. One of the other shortfalls is the lack of interaction. For all you know your racing against AI with the PS3 generating random gamertags to display – it is totally lacking in speech and atmosphere. While it does support speech hardly anyone has a headset and the game will also switch off speech to protect lag. Unlike offline, most online games also have catch up disabled. Quite a lot of the games I’ve raced sees one person break away from the pack and he will ultimately win the race as the pack fight each other while he sails off into the distance. Like the real F1 most online races are decided within the first few corners.

Ultimately if you get a PS3 you should get Motorstorm as it does initially impress – just don’t expect that feeling to last.
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