PS3 – The Software

The PS3 is potentially the most capable console ever released. However if the software isn’t up to driving it then it’s all a bit pointless. I’ll cover the main user interface and also the media playback and networking capabilities of the PS3 in this post. I’ve already covered my thoughts on the PS3 hardware which just leaves the games to cover in a future post.

Cross Media Bar
The Cross Media Bar (XMB) is Sony’s standard GUI in a lot of their products – PSP, high end Bravia’s and now the PS3. It’s very easy to use and provides quick access to stored content, games and online features. I prefer this to the 360 blade’s which while easy to use can take a lot of button presses to reach your content or fire up a quick game. While the XMB is great, whats not so great is that you can’t access it while in game or watching a movie. Pressing the PS home button allows you to return to the XMB, not access it.

From the XMB you can reach the following functions.

User
This menu control user access. You can create multiple users and also apply parental controls to the users to give finer control over kids accessing adult material. I’ve actually created three users with each user accessing a different store (each store has different content). Each user can also have a different network ID and friends list.

Photo’s
Photo Album view renders the pictures in 3d with hand written time stamps which is a really creative way of showing photo’s. You can also use standard method of viewing, rotating and zooming of images and you can also change the sort order of the photo’s.

The background to the GUI changes colour depending on the month and the time of day. While this is nice it would have been better to give users the chance to pick their own background. The PSP was initially the same until a firmware update allowed the user to pick their own backgrounds.

Music
You can playback MP3’s and AAC files. You get a nice visualizer while playing although sometimes there were some playback issues with files, especially if you crank the volume up. If I up the volume via the amp the quality is fine but if I up the volume via the PS3 the sound degrades. Annoyingly you cannot select any locally stored music to be played in game, a feature the 360 has had since day one. I also found it a bit unituitive when selecting tracks, albums and genres and unlike the 360 you cannot select music stored on pc’s or mac’s. You can only play cotnent stored locally or plugged in at the time via a USB drive.
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GTA IV

Just watched the trailer. Wow. Available at:

http://www.rockstargames.com/IV/

http://www.thegtaplace.com/

GTA IV
Graphics looking very detailed (Flickr set here), much more impressive than I expected. This really does look like a city (New York?) thats alive. Good to see the Rockstar humour is still present – check out some of the billboards. The trailer music reminded me of Matrix. No gameplay details but still…roll on October 16th.

GTA IV

PS3 – The Hardware

PS3 StandingSince it’s announcement in 2005 the PS3 has always had a rough ride. It’s too big, it’s too expensive, it’s too late. I’ll start of my thoughts on the PS3 by first looking at the hardware. I’ll then follow up with a post on the software and operating system and finally the games. Phew.

The first thing that strikes you is how shiny the PS3 is. Not just the little silver sections but the whole thing – piano black shiny that is a magnet for dust and fingerprints. Then you notice that there is no ugly power brick that sits out with the console. Everything is contained within the not inconsiderable PS3 case and while the case is bigger than the 360 it’s not overly so as first touted by the media. The design also hides it’s size well in my eyes and looks pretty good. If you add the 360 power brick to the 360 then it’s probably a bit bigger than the PS3. Still, beauty is in the eye of the beholder and some people think it’s butt ugly. I guess it’s one of these love or hate designs.

Annoyingly even though Sony touted the PS3 as ‘true HD’ it doesn’t come with an HDMI cable which is a bit cheap after paying £425. With everything connected up you then plugin the sixaxis controller via the charge cable. For me this is another issue as the cable is really small at only 3ft. While a longer one can be purchased (Maplin sorted me out) it’s another little bit of cost cutting although the 360 didn’t come with any recharging capability – the plug and play kit was a separate purchase so it’s a small gripe really.

Once you switch on the PS3 it will auto detect video settings and then you are in the PS3 front end. One of the more lauded features of the PS3 is 1080p playback. However many launch games do not support 1080p and there are still precious few users who have access to a 1080p screen. If you’ve used a PSP then the interface will be instantly familiar although thats for another post. One of the problems with the 360 is the noise it makes and I was expecting the PS3 to be worse as it uses more power. Surprisingly it’s pretty quiet. After some play it does increase slightly but no where near the noise of the 360 which is down to fan and disk activity. It does generate slightly more heat but nothing thats too alarming if you’ve felt the back of a PC before. It’s quietness is a real strong point and is ideal for movie and music playback unlike the 360.

Another sleek feature is the touch sensitive power and eject buttons. While it’s a gimmick it works really well and adds to the overall finish of the hardware. Disks are loaded via a slot loading mechanism which works like a mac. Put the disk in half way and it’s pulled in by the PS3. The disk when loaded is fairly quiet, impressively quiet compared to the 360. The disks are one of the more contentious features of the PS3. The PS3 is a Blu-Ray player and all games will come on Blu-Ray disks too. This feature undoubtedly added to the delay and cost of the PS3 and only time will tell whether it was worth the wait.
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PS3 Quickies

Day 1 of the PS3 has seen mostly highs, a few lows and enough time to jot down some quick thoughts…

  • The hardware looks fantastic
  • Power brick is integrated and side by side with the 360 it’s not that much bigger
  • It’s oh so quiet compared to the industrial noise coming from the 360
  • It’s hot.
  • Blu-Ray movies look great
  • Flow isn’t up on the store – fools
  • Rumble is a big miss – I guess by Christmas though that will be resolved
  • Stripped down menu system is a joy to use
  • Motorstorm is a great game both offline and on. Again online is pretty quiet as there’s no standard headset.
  • It crashed once during an online game.
  • The lack of an integrated online service like Live is a real step backwards when you try to meet up with friends and play online. Xbox Live is years ahead of this.
  • For first gen games the graphics look really good.
  • The charging cable for the pad is too short. Off to Maplin tomorrow to resolve that little issue.

I’m more impressed than I thought but I’ll play some more with the system before putting up a more extensive post.

Let’s Fight

It’s the eve of the PS3 launch in the UK but there’s been two cracking games launched recently on the 360 that are highly recommended.

Firstly is GRAW2 (thats Ghost Recon Advanced Warfighter….2). This plays like any other first/third person shooter and at first is dissapointingly familiar. Especially compared to GRAW. However the multiplayer options are far more comprehensive than the previous version. The online graphics have also been improved. By adding better shadows and lighting the depth and difficulty has also increased. Environments are far more realistic and it can be really difficult to spot enemies now. Clan support has been added along wth more maps, more gameplay types and allegedly a great single player game although I have to depend on friends opinions for that one as I’ve yet to strike a blow in the offline game. Still – a great game and this is the best in the series so far.

The achievements also deserve special mention. Small rewards that are drip fed the more you play although one that stood out is the one hour defend. Defend a base against infinite enemies for one hour. With no ammo drops. It was tough but when six of us completed it last night…well…there was a great sense of achievement which is what it’s all about.

After a tense game of GRAW what better way to relax than a game of Worms. The classic game surfaced a couple of weeks ago on Xbox Live Arcade and it’s just…perfect. It first came out in 1994 and for those not in the know it’s a turn-based strategy/arcade game. You take command of a team of four worms and the aim is to destroy the other worms. Simple. Up to four players over Live can take part over an almost infinite set of levels.

The beauty of this game is it’s simplicity. Controls are easy and the physics all pretty realistic but it’s the variety of weapons and ways of killing your enemies that lift the game. Standard weapons are bazooka’s, grenades, air strikes. However there are super punches, jet packs, ninja ropes and exploding sheep that make killing other players an absolute joy.

On Live you can name your team and individual worms and also select a voice pack for your worms. Online games are so unpredictable. Even when ahead the other three teams can easily team up to knock you out. It’s also easy to kill yourself in the most unpredictable way but it’s a great laugh. Single player is frustrating though as the computer AI is far more accurate than fallible human opponents. Get three mates and you could spend hours on this – a bargain for only 800 gamer points.

Orb Hunter

Crackdown turns out to have more depth than I gave credit for. It’s great for short bursts of play which is what I do more of now. One challenge I’ll never complete is the Orb Hunter – finding all the hidden orbs dotted around the islands. Thanks to Herman Gatevold though this has become slightly easier. He’s posted a map(hi-res version) of where they are hidden and a screenshot for each orb. All 300 of them.I’d hate to think how long it took to do this.

PS3 Groan

The Euro PS3 is the most expensive PS3 when compared to Japan and the USA. Fair enough I guess as we’re used to rip off Britain prices. Now Sony have announced that they have altered the backwards compatibility features of the Euro PS3. Altering means they have removed hardware from the PS3 to reduce costs. That blows.

I’ve no real desire to play any PS2 games so it’s not the functionality loss that annoys me. It’s the fact that an inferior machine is being launched in Europe for a higher price. There is no justification for this apart that they can get away with it. Also annoying is that the reveal this just 4 weeks before launch when most of the pre-orders have already been placed. If Sony had any decency they would reduce the price, even slightly, for the PS3. I doubt they will though…the bastards. I should really vote with my money and cancel my pre-order. I may still do (OK…I won’t. Saying it though makes me feel slightly better).

Crackdown

GTA4 is out October this year, however you don’t need to wait – just buy Crackdown. Thats probably a little unfair but it’s from the guy who devised the original GTA and it’s hard not to see the roots when playing Crackdown. You play an agent who’s task is to take back three islands who have been overrun with gangs. You start off with fairly basic skills and through more driving, shooting, fighting you build up your skills. Sounds pretty formulaic but there are some twists.

Crackdown Vista
Firstly there are agility orbs – the more you pick up the further you can jump and faster you can run. This really opens up the game. No longer is driving the best way to travel. The islands have height, lots of height and once you start to level up you can make incredible leaps. Secondly the cars evolve with your skills. Some can even drive up walls again making great use of the terrain. The game can also be played any way you like. Enemies taken out in any order, evolve only the skills you want to, take part in agility and car races…if you like. While the sandbox environment mimics much of GTA, Crackdown’s game engine delivers far more than GTA ever could.

Crackdown
Finally a sandbox game with no pop-up and no other graphical issues that get in the way of the game. There’s nothing better than scaling one of the taller buildings, looking over the whole island and then jumping off, landing like Nero/Blade with the ground crumbling under the force. Golden moments that you don’t tire off. Explosions can be massive, there can be 100’s of enemies all firing at you, bullets ricocheting off walls, cars and other objects thrown at you…it’s all rather impressive especially as it’s got a cel shaded quality that makes it all look spiffy.

There are a couple of flaws though. Driving is tricky as the driving model is pretty poor and the streets crowded. Killing locals attracts the police and it’s pretty unavoidable at times. The islands are also pretty small with not much variety. Speaking of variety, the biggest flaw is the lack of variation in killing the gang members. They increase in volume and difficulty and thats about it. Once you clear an island there are no gang members left. Once the game is completed you can turn gang members back on but not the gang bosses which takes some of the sandbox nature away. However there are time trial options in which you compete to kill bosses in the quickest way possible which adds some depth.

Online play is limited to 2 player co-op and uploading race times. The co-op is excellent and you are only limited to your own imagination in what you do…play the game, race, fight, horse around etc. You feel though that an eight or sixteen player multiplayer game would have been amazing. With the different weapons and skills, battles could have taken place over the whole map or just limited to one island. I would love to play capture the flag in this game against friends.

I think thats my real gripe…it all feels rushed. Don’t get me wrong, I love the game but it’s as if they’ve finished the single player game and instead of developing multiplayer Microsoft have slapped in the carrot of Halo 3 beta which is admittedly a very big carrot…but this game could and should have been so much more. Already dev’s are talking about Crackdown 2 which like the Halo series will probably see the introduction of online multiplayer. Probably more expansive environments too…and taller. However it will be another game, another £50 and more evolution rather than revolution. Crackdown is highly recommended but bare in mind it will probably take two versions to truly deliver unless, like Gears of War, downloadable content will be used to deliver extra multiplayer goodness.