PGR4

December 2005. PGR3 on the newly launched 360 is met with plaudits but also some frustration. Not a true HD game, 30 fps and a lack of variety compared to PGR2. What guaranteed it’s success was a lack of competition. It took over 18 months before a game challenged PGR on the 360. That game was Forza 2. However there was never any doubt that Microsoft would cash in with a PGR sequel.

I should point out that I loved the PGR series and it’s predecessor Metropolis Street Racer with PGR2 being the highlight so far. Great track variety and a superb online mode supplemented with downloadable content that extended it’s life. However it was widely known that Bizarre was forced into releasing PGR3 as a launch title which meant corners were cut. With a sequel given the green light I can imagine they wanted to throw as much into PGR4 as they could. Unfortunately too much can detract rather than add to the game.

So What’s New?
There are now 10 cities within the game and this really helps to reduce the repetitiveness of the tracks seen in the previous version. However four of the cities were also in PGR3 so you do feel a little cheated. Before PGR4 was released the dev’s made a big play on how the tracks were now more forgiving and you can see that in some places but in general there are some incredibly tight sections that inevitably lead to contact, especially online. More on that later.

Start Line

The game modes are almost unchanged from previous versions. Street racing, eliminator, one on one modes and time challenges are still my favourites. This leaves the dreaded cone challenges and kudus star chases. I detest both with a passion and these modes detract from the game.

What is new are the vehicles available. Some older models are now in the game but by far the biggest addition are the bikes. These obviously handle differently from the cars and they just feel a bit odd. When you start to turn a bike the head moves with the first movement of the pad and then the bike starts to turn. It takes some time to get used to and to be honest I’m still not that happy with them. They are also far more resilient than for example Moto GP which is understandable as no one would use them if they fell down at the slightest touch. However use them online at your peril – almost every game online has seen bikes taken out before or during the first corners. It’s a dirty world out there. It’s also amazing how much draft you get from a bike!

Graphics and Sound
The graphics are stunning. The detail of each car is amazing but the bike models show off the graphics to an even higher level. Look at the pic below – bike chain, nuts and bolts…almost too detailed. Cities are also rendered to a far greater detail than PGR3 as are the few tracks that are in the game. The F1 track looks miles better than before.

Detailed Bike

The game is also very smooth with no pop-up and no glitches seen during both off and online racing. Special mention must go to the weather effects. The rain is stunning. Riding on bumper view and it looks spectacular and the puddles gathering on the tracks not only look realistic but grab your car as well. However swapping to in car view shows an amazing simulation of rain on the windscreen. Streams run up the windscreen as you accelerate and on stormy nights the wipers struggle to give you a view. It really adds to the immersion!

Engines also sound superb with the best reserved for some of the bikes – they sound monstrous apart from maybe the jet bike which just sounds odd.

Playability
This is an arcade racer. Get that into your head and you’ll enjoy the game. If you expect handling approaching Forza 2 then you will be disappointed. In saying that it is good fun although I do find the cone and star challenges incredibly dull.

The usual Bronze, Silver, Gold and Platinum difficulty levels apply but there is also a career mode that allows you to climb a world ranking table taking on challenges over the period of a season. This is a nice mode and much better than the arcade challenges.

Along with the multiplayer, online scoreboards etc it’s a pretty deep game with plenty to keep you occupied with. It’s annoying though that lap times and split times aren’t displayed but that just highlights the lurch to an arcade model. It’s also disappointing that modes like capture the track are missing from the game. I hope it’s not released as a paid for upgrade as it should have been available from the start.

Online
There’s a couple of major changes to the online options in PGR4. Firstly there is now a party mode similar to Halo which allows you to take up to three other friends into opponents rooms and race as a team. Sounds great but in practice it has a number of issues. The matchmaking is slow. Really slow. Amazingly badly slow. We were waiting at least two minutes between finding rooms although there were times that after five minutes we had to stop and start the search…only to wait another couple of minutes. The second issue is that the online world is full of dirty players. Almost every game is ruined by opponents taking you out of the game. I accept this is an arcade game but it is frustrating to be taken out on the start/finish line or the first corner on almost every race. You can see some stats on PGR Nations like the screen below but I’ve no idea how a clean race is calculated.

PGR Nations

The third major problem was the graphically fantastic weather. Almost every game was wet or…very wet. While I appreciate the effort that has gone into the weather modes the matchmaking needs a tweak to reduce the rain’s frequency. If only we could do that in real life!

Unfortunately those aren’t the only issues. A gap of a few feet between cars but you still cause a crash? It’s also annoying that spins are so easy online but offline you can’t do the same to AI racers. That sounds to me that spins could be addressed but the developers have chosen to allow spins to easily occur.

The other major new feature is PGR Nations. The site allows you to upload photo’s and see world rankings, you and your friends stats and also enter tournaments and see the worlds best players. It’s a nice addition especially the photo mode. On PGR4 you can also save and view friends video’s and also rate them. Some of the top 20 video’s are superb and well worth a look.

Overall
PGR4 is a good game. Not great, but good all the same. If it hadn’t come out during this golden time for games then I may have appreciated it more but it just doesn’t do enough compared to others in the series. Hopefully over a longer period it will show some hidden depths.

Cheaper PS3

Announced today, there’s a new PS3 for £299 with no backwards compatibility, a smaller hard disk and only 2 USB ports, no media card drives. A pretty good price. The 60GB model drops to £349 and includes two first party PS3 games. So that’s what they are doing with Lair then!!

It’s a good price drop and takes it into 360 range especially as the features dropped aren’t essential in my opinion. However it leaves just one little question. Where’s the fecking games?

Metacritc PS3 Top 20
1 Elder Scrolls IV: Oblivion, The 93
2 Ninja Gaiden Sigma 88
3 NHL 08 88
4 Resistance: Fall of Man 86
5 Tom Clancy’s Rainbow Six Vegas 86
6 Virtua Fighter 5 85
7 Tom Clancy’s Ghost Recon Advanced Warfighter 2 85
8 Sega Rally Revo 85
9 MotorStorm (JPN Import Version) 84
10 Warhawk 84
11 Super Stardust HD 84
12 SKATE 84
13 NBA 2K8 84
14 DiRT: Colin McRae Off-Road 83
15 Fight Night Round 3 83
16 MotorStorm 82
17 Gran Turismo HD Concept 82
18 Tekken 5: Dark Resurrection 82
19 College Hoops 2K7 81
20 NBA Street Homecourt 81
Metacritc Xbox 360 Top 20
1 BioShock 96
2 Halo 3 94
3 Gears of War 94
4 Elder Scrolls IV: Oblivion, The 94
5 Guitar Hero II 92
6 Tom Clancy’s Ghost Recon Advanced Warfighter 90
7 Forza Motorsport 2 90
8 Call of Duty 2 90
9 Castlevania: Symphony of the Night 89
10 Tom Clancy’s Rainbow Six Vegas 89
11 Burnout Revenge 89
12 NHL 08 88
13 Project Gotham Racing 3 88
14 Project Gotham Racing 4 87
15 Elder Scrolls IV: Shivering Isles, The 86
16 Geometry Wars: Retro Evolved 86
17 Fight Night Round 3 86
18 Elder Scrolls IV: Knights of the Nine, The 86
19 Tom Clancy’s Ghost Recon Advanced Warfighter 2 86
20 SKATE 86

The table show the top 20 games on the PS3 and XBox 360 according to the average ratings as shown on Metacritic. I thought this would be the fairest way as biased reviews would be averaged ut across platforms. Doesn’t make very good reading for the PS3, does it? Where are the AAA exclusive titles for the PS3? They’ve been and gone and weren’t that good. It’s poor that the best rated exclusive title is Resistance which was a release game. It was good but that review score was very generous. Compare with the top 3 on the 360 and it makes for a compelling reason not to pick up a PS3. Even cross platform games are picking up the same score if not better on the 360.

If Sony wants to pick up sales it needs to address the games. If the PS3 had the AAA titles that the 360 has enjoyed then price wouldn’t be an issue and there wouldn’t be an entry level console launched today.

Halo Update

Still loving it, campaign on legendary is very hard, multiplayer is very very good and the ability to download maps and game variants that other people create and share offers so much life. We played a rocket racing mode tonight which was great fun.

There have been lot’s of reviews but I’m wondering…another 10 from Edge? I think it would be justified and would also be the first game series to be awarded two 10’s.

Halo 3 Rocks

So I’ve had 3 or 4 hours on Halo 3…enough for a quick opinion but not much else.

It’s a very pretty game. There’s been a lot of talk that it’s not up to par with Gears or Bioshock but in those games you only see a few enemies at a time and the levels are small and enclosed. The maps in Halo are very big, have lot’s of enemies, ships flying around, vehicles etc and I think it looks stunning. No glitches, always smooth (although I haven’t played much) and a very solid feel. They are also far more colourful than the drab, but detailed, Gears and Bioshock.

Halo 3

I’ve only played through a tiny bit of the campaign (screenshot from my campaign trial this afternoon) as I’m keeping that for co-op only. The sections I did play were pretty tough and the AI seemed much improved. I also kept running out of weapons and didn’t get to see any new weapons at all. Still, early days for the campaign. I played on heroic although fancy doing co-op on legendary to keep the challenge high. Looking at my friends list today there were a couple of folk running through the game on normal….looks like they took 6-8 hours to rattle through the game. So play on at least heroic to enjoy the game at it’s best. Thank goodness co-op mode was added as this will probably be the first Halo campaign I will actually complete.

However the campaign is the smallest part of Halo 3 – the emphasise looks to be on multiplayer as that’s what will keep gamers occupied for the next couple of years. I say years as I played and enjoyed Halo 2 for over two years and I hope this latest version has as much depth online as the previous version.

Halo 3 - Sword Action

I’ve only really played Team Slayer (4 vs 4) and on 4 maps so far. Firstly, no lag to be seen. Second, no cheating either. The new weapons offer quite a varied arsenal and it will take a while to get used to them. Old ones have also been tweaked. Sword for example does not last forever and also takes longer to pull out and use – it’s still powerful but not as much as in Halo 2.

Gameplay hasn’t changed too much but that’s a good thing as there wasn’t too much wrong with Halo 2. Bungie have addressed some community issues though. No more listening to morons on Live screaming, swearing, shouting, calling you gay, asking if you want a cup of tea and a scone. There’s a variety of options including not hearing opponents and being able to quickly mute your team. They’ve also introduced push to talk which has quietened things down too. It made for a far more enjoyable online experience.

Halo 3 - Flying Sword

There seem to be many more online game modes with the ability to create your own and share those creations with friends. Rocket Warthog racing anyone? I’ve not had any time to dabble with Forge which is a game mode in it’s own right that allows one team member to drop weapons, vehicles, change spawn points – basically customise the map to their hearts content. This is another option that should give longevity to the title.

Bungie have also increased web and community integration. Using the theatre mode I can share film and screenshots with friends and also via the Bungie website. I can download screenshots from Bungie and also select in game clips from the website to view on the 360. As the movies use the in game code you can only view the movies in game on the 360. How lovely (but massively bandwidth intensive) would it have been to save movies to a Bungie Youtube equivalent that could have been used to share in game movies with anyone? They have also made it easy to see what your friends are playing and how far they are in their game and they’ve upped the post game analysis details on their website.

The screens above are all from my short play time this afternoon (Flickr set here and will grow over time). The top picture shows the level of detail seen in the campaign mode. The next two are from one game of Team Slayer. The second picture is me wielding a sword and about to double kill another red guy. The last picture is an in air kill, again with the sword. You can also see a team mate sniping form right to left. The level of detail (bullets, blood etc) in incredible and a great example of how good the Halo 3 engine really is.

That’s about it really. A cracking update to the Halo universe and something I’ll look forward to playing for many months. Call of Duty 4 though will provide some stiff competition as it’s online mode is excellent. I probably played my last game on it tonight though as most of my friends will be picking up Halo 3 tomorrow. Let the big team battles begin.

Silly Season

Why has the games industry compressed a year long sales window into three months? Take the 360 for example. From January to end of August the only games I bought were GRAW2, Crackdown and Forza 2 alongside a few Live Arcade titles.

In the September to November months this is the likely list of games I want to buy:

  • Bioshock – bought
  • Tiger Woods 08 – bought
  • Madden 08 – bought
  • Halo3
  • PGR4
  • Orange Box
  • Pro Evo 2008
  • Call of Duty 4
  • Mass Effect
  • Assassins Creed

That is just too many in a short space of time and also leaves out games like Skate and Sega Rally which have OK’ish demo’s but are lost in amongst the flurry. I understand it’s holiday time but surely having so many AAA titles launching in the same period can only hurt there sales. Imagine how crowded it would have been if GTA IV was launching in October? It would certainly make more sense to stagger these releases over the year. Well more sense to me as it owuld give me more time to enjoy each game.

However this is shaping up to be a vintage year for games. The game’s over the last few weeks have been excellent. The Call of Duty 4 beta has been a superb taster for the game, Halo 3 is out on a few days and in October alone PGR4 and Pro Evo 8 are both big big titles. Only caveat with Pro Evo is that the demo is a little odd. It plays faster than previous versions and that can end with real pinball sessions in the box. Still, it’s smoother and a lot prettier than previous versions although no doubt online will still have some issues. It also has a dive button. Finally.

You’ll notice there’s no mention of the PS3. A few of the games above are also out on the PS3 but due to Xbox Live and also friends with 360’s it makes sense to get the 360 versions of the non exclusive games. Heavenly Sword was pretty disappointing and Metal Gear Solid, Little Big Planet and GTA IV are delayed until next year. So what’s left for PS3? Killzone 2 does look very nice and Uncharted – Drakes Fortune picked up a lot of buzz at E3 but both would need pretty stellar reviews to make them purchases. There is also a bigger demo version of GT5 that does promise online racing for up to 16. I’d normally be sceptical of those numbers but Warhawk has been a great multiplayer game on the PS3 with 24 and 32 player games. Server support makes all the difference and hopefully it will come to Xbox Live soon, especially as it’s a paid for service unlike PS3 which is free.

So next up is Halo 3. Considering I was playing Halo 2 over two years after release there’s an argument that I should only be picking up one more title this year. I’ll post up some thoughts on Halo next week…if I get time that is.

Old School

As if the deluge of new games wasn’t enough, how do you fancy some old school shoot-em up action? First up is Geometry Wars:Waves. Looks good although the only downside is that you can’t buy this as a separate arcade title – you need to buy PGR4. Is that really a downside?

The other shooters are some console classics from yesteryear – Ikaruga and Rez. Rez can be best described via YouTube. Ikaruga is best described as too fecking hard and that’s not according to Wikipedia. Good to see some more recent classics hitting Live Arcade. Just need a release dat for Sensible Soccer now.