Have a look at this gaming forum – http://www.xbox360-forums.com/viewtopic.php?t=593 – one of the guys was visiting Japan and took some shots of the places he recognised from PGR3. He then set up the same shots in the game. It’s amazing how accurate the game is – it’s a shame it all moves so fast as you rarely get chance to see the detail unless you watch a replay. Stunning.
Tag: xbox+360
Best beat em up coming to Xbox Live Arcade
The features…
Online game modes
o “Quarter Match� – entirely new mode specifically created for Xbox Live Arcade
• This spectator-based system is a tribute to the title’s arcade roots, allowing online competitors to use a “virtual quarterâ€? to “buy intoâ€? heated two player matches
• “Quarters� are used to virtually represent players and pays homage to the arcade tradition of claiming the right to play the next game
• Recapturing the spirit of swarming crowds at arcades, onlookers can watch the current brawl in a game lobby as they wait to battle the victor
• Voice chat support allows players to discuss the battleand even trash talk the current fighters
• Competitors can highlight each other’s “quartersâ€? to check out their gamer tag data or add them as friends
• Before entering the game lobby, users can choose either the competitive or casual option which determines whether stats are tracked or not
o Quick Match – jump into a match quickly for instant action
o Optimatch – the best possible match is determined by sorting through a set of filters including number of rounds, turbo speed, chat on or off and friends only
o Create Game – the most popular method for coordinating invite-only matches among friends which allows you to choose among several settings and host games
• Offline game options
o Arcade Mode – simulates the single-player Street Fighter experience where gamers must work their way through a ladder of opponents until they face off against the final boss
o Vs. Mode – allows two friends to select characters and battle it out
o Training Mode – lets gamers practice their fighting skills against a CPU character
o CPU Battle – duke it out against a CPU opponent
• Comprehensive leaderboards
o Overall – the most coveted leaderboard showcases the best overall players from around the globe as determined by a simple point-based system
o Monthly – uses the point-based system to designate the best players in the past 30 days
o Best Character – rankings based on who is the best at using each game character
o Consecutive Wins – tracks winning streaks to see who has won the most matches in a row
• Achievements – complete more than 10 offline and online objectives
• Fully customizable control options – players can map attacks to any of the main buttons and have the choice to map all three punches and/or all three kicks to a single button which simplifies complex moves
• Updated menu screens provide easier navigation
• 5.1 surround sound
• Sound options control the volume of the music and sound effects
The game….Streetfighter 2 – this March. The features that Capcom have added sound amazing except for the lame map all kicks to one button nonsense. Can’t wait to play this and get royally humped. If this is lag free this will set the bar for future Live Arcade games.
360 – The Games
The most important aspect of any console is the games themselves. Launch titles are notorious for being short on gameplay while focusing on visuals knowing that second generation titles on the same platform should look a lot better. I picked up three games for the 360 that returned mixed results.
Project Gotham Racing 3 (PGR3) is the follow up to PGR & PGR2 which in turn were the follow up to Metropolis Street Racing on the Dreamcast. You know what to expect from this – fast city based arcade/sim racing with exotic cars. I loved the last three versions and this is no exception.
Graphics are lovely and show what to expect from the 360 in the future. Special mention to the actual cities themselves as the detail they contain is amazing. The cars themselves look great especially when you switch to in-car view – the level of detail is amazing but I find the game feels a bit sluggish in this view so I always race from the bumper view. The sound of the engines also gets special mention as it’s a real step up from previous games.
Importantly, handling feels just right with a great solid feel. You really can feel your way around the track and know after a few turns exactly how the car behaves. Like previous versions PGR3 concentrates on Kudos points – not just winning, but winning with style. I would have also liked to have seen lap times and other time based stats as well but they are missing unless you specifically race time trials.
Online works really well – little to no lag and most cars and all tracks are available from the outset meaning you don’t have to spend ours offline to unlock the fast cars. Niggles – no anti-aliasing for starters means the graphics can look ‘jaggy’ from time to time. Also the game is true hi-def but to be honest it’s hardly noticeable. There was a lot of fuss pre-release that the game ran at 30 frames per second and that this was an outrageous decision. Since release I’ve not heard one person complain.
Couple of gameplay flaws. There’s an online career mode that is enjoyable except for the cheats that ram into your car at every corner. Learn to brake people. At the same time learn to use manual gears as it makes for a far more enjoyable game. There is also a track build mode which allows you to design your own tracks within the 4 cities rendered in the game. Nice idea except the barriers placed by the game are transparent unlike the ones used in the real tracks – a fatal flaw which makes custom track racing difficult – patch please!
For a first day release this is an astounding game and well worth a purchase for any 360 owner.
Continue reading “360 – The Games”
360 – Software and Connectivity
So the hardware’s good – what about the software and also the claim that this is really a digital hub which can play ‘everything’. The 360 has the concept of ‘blades’ – basically a screen for Live, Games, Media and Settings. This works well and there really is a lot you can do from each screen.
Live screen lets you see and customise your Gamercard, see who’s online and manage any messages or invites you might have. It’s also easy to launch whatever is in the DVD drive from here. You can also jump into the Marketplace which is Microsoft’s media version of iTunes Music Store. From here you can download (not free) gamer tiles, extra levels, themes for the 360 and arcade games. For free you can get promotional videos and movie trailers and also game demo’s. The trailers are mostly in high def and also there are different marketplaces for each region as the USA has a high def trailer of X-Men 3 available unlike the UK. The downloads are slow though and with the demo’s peaking at 500Meg it can take a while – pity you couldn’t download in the background while listening to music or playing a game.
The arcade games also feature in the Game blade. You can demo the games but most need to be bought using marketplace points. The games are a mixture of old arcade classics like Gauntlet and Smash TV and new games like Geometry Wars 2 from Bizarre (makers of PGR). Geometry Wars features in PGR2 if you walked around the garage – this is a follow up and for a simple arcade game it’s amazingly good. The nice thing about these ‘simple’ games is that they are live aware. Geometry Wars has an online scoreboard. You can play 4 player Gauntlet over Live or 2 player Smash TV. Very smart.
The Media blade is at the heart of the ‘digital hub’ Microsoft have hyped about.
Continue reading “360 – Software and Connectivity”
It’s Here
Finally got my paws on the 360 today. After having some doubts, a not bad show and a few hardware scares I didn’t really know what to expect. After a few hours with PGR3, Live arcade and the interface in general I am overwhelmed – it is an amazing console.
Graphically above anything today (including high end pc’s) it’s the interface, connectivity and flexibility that wins over everything else. I’ve got so much I want to write but I’m too tired, want to play some more games and in between that I’m reading up on which LCD I should buy this weekend. Yes – I have fallen for it in a big way.
So – more detailed guff to follow and some nice piccies when I get my behind in gear. The only negative is that it’s such a good machine yet anyone reading this will be struggling to get one. Shame.
Happy Birthday
Today Halo is four years old. Halo 2 is one year old. To celebrate Bungie has posted some historical background and also some news about how both games will look on the 360.
Halo sold the Xbox for many and got a controversial 10 in Edge. It was the start of a series that Microsoft now depend on and has spawned a movie. The gameplay in the first one for me was flawed, dull and repetitive. Halo 2 fixed that by providing Xbox Live support. I can’t think of many games that I have played regularly after 1 year. Halo 2 is unique in that not only do I still play it, I look forward to playing it. Anyone up for some Team Snipers?
360 adds
360 Hour Tour
Visited the 360 Hour Tour at The Lighthouse this morning. Turned up at 10AM thinking it would be busy but it was pretty quiet – just a few other geeks and two loud neds…welcome to Glasgow. Finally got into the show at 10:30. First impressions were very good – around 50-60 360’s all with hi-def screens were spread around the room – some on stands and some with sofa’s to allow more comfortable gaming. Pictures from this morning can be found at Flickr.
Made a dash (brisk walk really) for a PGR3 console. After getting through the very impressive menu’s it was into a street race round London. Graphics are excellent although there seemed to be a few ‘jaggies’ on view. The background detail is amazing – the environments are so rich that it’s hard to take it all in. There was no slowdown to be seen even with the other five cars on track. Certain sections of the tracks were very dark – so dark that you couldn’t make out the track and that wasn’t down to the room lighting or reflections. I’m hoping that it was more due to the screens MS were using. Played this game the most this morning but seeing as I loved PGR2 that’s no surprise. Speed of the cars was good and the handling model was similar to PGR2 if not a little more tricky – the TVR Cerbera was a beast to handle and also very very fast. One odd point – background textures. Compared to the screens that I’d previously seen they looked a bit low-res. We were told that this was a 90% complete build so maybe there was more to be done but they looked a bit ‘tacky’. It also didn’t feel hi-res. Certainly a lot more could be seen and you knew you were playing a more powerful console – Graham commented on the feeling it was a 480 rather than 720p game. I tend to agree.
Next I tried Perfect Dark Zero. This is the one game that’s had most pre launch hype and also been the most disappointing. Ramped up the difficulty to max and found it was just too tough. Graphics looked very good though – a lot better than I had expected. The level started indoors and again looked very dark though. Some really nice touches though – I was hiding behind a jeep and zoomed in on an enemy – he too was behind a jeep but I could see his legs. I shot him in the leg – he leaned down to feel his leg and I was able to shoot him in the head – really nice moment. Explosions were also great to watch. Tried an outdoor level too – bright, colourful clear graphics and zooming in and around this level showed just how big the environments were. We tried to set-up a co-op game but it wasn’t for doing it. Menu’s felt a little clunky. I want to play this now.
Other games got a small bit of time each:
- Kameo – Graphics were very impressive. A bit confusing as to what you had to do but I played it for all of 5 minutes. Depending on reviews this looks to be an essential purchase
- Call of Duty 2 – Very sharp graphically – got a quick shot as there were only 3 machines set-up with this game. As it’s a FPS I htink a lot of it’s sales will go to Perfect Dark Zero.
- Condemned – Needs a lot of time – more than I could afford but very pretty graphics
- Fifa 06 – Nice menu’s, nice grass, really crap game. I thought this felt worse than the Xbox version
- NBA 06 – Didn’t have time to play it – player models were very detailed including sweaty faces
- Need for Speed – Actually looked very good – some playtime showed a slight jerkiness in the graphics – PGR3 really showed it up to be honest.
- Tiger Woods – A prettier version of the original – not much to say really
The pads were excellent. With the black and white buttons now moved to above the triggers they felt very comfortable – even the guide button in the middle was easy to get to. The guide itself was disabled in the demo pods although you could access it on the machines next to the sofa’s. Reboot times were ok and felt roughly the same as Xbox. Loading times too were pretty average – not too long but not short either. One notable exception – Fifa 06 took an absolute age to load.
You’ll notice there is no mention of sound. The demo pods were all muted but there was space for two headphone sockets so if you do get to visit one of these events take a set of headphones. When my PGR screen was finally turned up I was very impressed with the engine sound of the TVR. It sounded great and that was even with the DJ in the background doing his best to drown everything out. Also the demo pod screens are very close to your head – the pads used aren’t wireless and are fixed meaning that you will pay more attention to the graphics than you would at home. Perfect Dark Zero when I played it on the sofa looked amazing – far better than when I played it on the pods. The screens are hopefully the reason why some of the games looked dark – artificially so. I would have thought MS would have made sure that the screens selected would show of the games at their best….who knows – maybe they are and games will be ‘dark’. EA games seemed to all have a graphical filter on their games – like a shadow around the main object. You could see it on NBA and Fifa but it was most noticeable on Need for Speed – any background object seemed to have a shadow effect around it. Don’t know why but it was definitely there.
So after all that – do I want a 360. YES. Without a doubt. Do I wish I had pre-ordered. YES. Will I get a 360 this year – probably not but I’ll still try and get one. However this event didn’t blow me away as much as I thought it would. It made me want to play the games but I feel that the leap forward to the next gen won’t be as big as SNES to PS1/N64 or PS1 to Xbox. Roll on December 2nd when the hunt for my 360 will begin.
Xbox.com updates
You’ll notice the not so subtle gamertag section has appeared on the sidebar. Microsoft have finally updated Xbox.com in preparation for the 360. One of the updates is to introduce My Xbox. This is where you can view your profile, see your game achievements and also who is currently playing on your friends list.
However you can also see your friends achievements and the Gamer Card goes with you througout Xbox.com. You can easily embed it into web pages too. The full functionality won’t be seen until you play a 360 and the profiles start to update – still a nice early look at the new functionality on offer. Piccies of the friends list and also Messenger integration are on Flickr.
There’s also a chance to get an early look at the 360 in Glasgow:
Glasgow 4th -6th November, The Lighthouse, Gallery 5, Scotland’s Centre for Architecture, Glasgow (Map)
Friday 4th 12.00 pm – 6.00 pm
Saturday 5th 10.30am – 6.00pm
Sunday 6th 10.30am – 6.00pm
More details of the other venues here.
360 Titbits
Now that the 360 launch is just over 6 weeks away (for which I didn’t pre-order which makes chances of picking one up slim) there is some nice details coming out about the features we’ll see. My Xbox will launch in the next couple of weeks. For the stat whores and just plain nosey this will allow you to see and compare your friends progress in games, what they are playing and their achievements throughout all their games. Some downtime for Live on Monday 24th will see the upgrades take place – we’ll then see just how good the website integration with the Live service is. This is where MS have a big advantage over Sony – it will be interesting to see just how much they push the web and online gaming features over the coming months.
The 360 pad has had great previews so far. What I’d missed until today is that it connects via a standard USB port. Therefore to use it on Windows you just need to download the correct drivers and you’ll instantly have a great pad for the PC. At last.
Finally – gaming servers. The Live service on the Xbox has been good apart from on thing – no server support. This has meant 16 players games as a max, and more than usual only 8 before lag kicks in. Compare that to PC games where 32-64 player games are more the norm thanks to the games being hosted on servers. The 360 looked to be changing that with Call of Duty 2 rumoured to have 64 player support. Alas, it’s 8 player although they won’t stop you hosting more if your connection can take it. Hopefully Perfect Dark Zero will allow for more…even if you have to pay slightly more for the service I would at least like to have the option.